package csv

const (
	LOGIC_FALSE = 0
	LOGIC_TRUE  = 1

	PERCENT_ALL = 10000 //万分比
)

const (
	EVENT_START  = 0
	EVENT_FINISH = 9
	EVENT_END    = 10

	EVENT_TYPE_NORMAL = 1 //普通
	EVENT_TYPE_REWARD = 2 //奖励
)

const (
	DROP_ITEM_TYPE_ITEM   = 1 //直接掉落物品
	DROP_ITEM_TYPE_GROUP  = 2 //从掉落组中产生掉落物
	DROP_ITEM_TYPE_WEIGHT = 3
)

const (
	MAP_REFRESH_DAY  = 1 //日刷新
	MAP_REFRESH_WEEK = 2 //周刷新
	MAP_REFRESH_SELF = 3 //自刷新
	MAP_REFRESH_CANT = 4 //不刷新

	MAP_REFRESH_DAY_TIME  = 30 //日刷新时间
	MAP_REFRESH_WEEK_TIME = 60 //周刷新时间
	MAP_REFRESH_SELF_TIME = 90 //自身Boss刷新时间

	REFRESH_SYSTEM = 1 //系统刷新
	REFRESH_PLAYER = 2 //玩家刷新
)

const (
	REDUCE_WORLD_LEVEL_START         = 5  //降低世界等级的要求
	REDUCE_WORLD_LEVEL_MAX           = 1  //最多能降低的等级
	REDUCE_WORLD_LEVEL_COOL_TIME     = 10 //世界等级降低冷却
	SHOW_SIZE                        = 9  //展示阵容上限
	ADD_ROLE_TIME_NORMAL_MIN         = 2  //重复获得角色次数
	ADD_ROLE_TIME_NORMAL_MAX         = 7
	WEAPON_MAX_COUNT                 = 2000 //武器上限
	RELICS_MAX_COUNT                 = 1500 //武器上限
	FIVE_STAR_TIMES_LIMIT            = 73   //多少抽五星概率上升
	FIVE_STAR_TIMES_LIMIT_EACH_VALUE = 600  //
	FOUR_STAR_TIMES_LIMIT            = 9    //多少抽四星概率上升
	FOUR_STAR_TIMES_LIMIT_EACH_VALUE = 5100 //每一抽四星出货提升概率
	ALL_ENTRY_RATE                   = 2000 //所有词条出现
	WEAPON_MAX_REFINE                = 5    //武器的最大精炼等级

)
